Summary
Problem types:
Momentum is a vector quantity with the same direction as the object’s velocity.
You need to remember the differences between speed and velocity.
Speed
Velocity
N.B The formula for momentum is: p = mv
where
p = momentum
m = mass
v = velocity
The momentum of an object is defined as the product of its mass and velocity(p = mv)
a) Momentum is also directly proportional to the mass of the object:
b) Momentum is directly proportional to the velocity of the object:
Conservation means to keep things (forces) the same (in a closed system).
Linear momentum refers to the momentum of objects in a straight line.
A closed system is a system that does not experience any external forces.
Examples of momentum:
The motion that is a result of objects colliding with each other, an object exploding, or a bullet being fired is described by momentum.
2. Impulse:
Impulse is the product of the net force acting on an object and the time that the force is applied to an object. (Impulse = FΔt). Think of the term “impulsive” or “having an impulse to do something”. This might help you to remember what it means.
3. Newton’s second law of motion in terms of momentum:
The net (resultant) force acting on an object is equal to the object’s rate of change of momentum. In a formula: Fnet = Δp/Δt
4. The law of conservation of linear momentum:
The total linear momentum of an isolated (closed) system remains constant (is conserved).
When an object’s velocity changes in magnitude (size) or direction, its momentum will also change. Since an object's mass remains constant during a collision (assuming it does not break up or approach light speed), it follows that the change in its velocity is what causes a change in its momentum.
We only study objects moving in straight lines, for example, backwards and forwards, left and right or up and down.
Change in velocity Δv = vf – vi where Δv : change in velocity in m·s–1 vf : final velocity in m·s–1 vi: initial velocity in m·s–1 | Change in momentum Δp = pf – pi Δp = mvf – mvi Δp = m(vf – vi) where Δp : change in momentum in kg·m·s–1. pf : final momentum in kg·m·s–1 pi : initial momentum in kg·m·s–1 m: mass in kg |
Definitions and principles or laws have certain key words that should not be left out.
These are written in bold in each of the above definitions.
Steps to follow when solving problems
Worked example 1
Solutions
Momentum is a vector quantity, so you must give the direction in all your answers.
Newton’s Second Law of Motion can be used to find the object’s acceleration due to the net force, and the object’s change in momentum due to the net force.
We know that the object’s change in momentum is always:
Worked example 2
Why is it less painful for a high jumper to land on foam-rubber carpet than on the ground?
Solution
Fnet = Δp
Δt
The Fnet needed to bring the jumper to rest (vf = 0 m·s−1) depends on Δp and Δt. When he lands on the foam-rubber, he comes to rest over a longer period of time (Δt) than if he lands on the ground.
Worked example 3
Solutions
NOTE: The same reasoning explains why a cricket player would draw his hands back to catch a fast ball and why modern motor vehicles are designed with air bags and crumple zones.
NOTE:
Newton’s Second Law of Motion states that: The resultant/net force acting on object is equal to the rate of change of momentum and the change is in the direction of the resultant/net force.
Activity 1
Study the diagrams below showing the movement of a 150 g baseball thrown at a wall at right angles.
Diagram A:
m = 150 ÷ 1000 = 0,15 kg
vi = + 18 m·s−1
vf = −12 m·s−1
Diagram B:
m = 0,15 kg
vi = + 18 m·s−1
vf = 0 m·s−1
Let the direction towards the wall be positive.
Solutions
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Impulse is another way to define momentum. Impulse is a measure of the amount of force applied to an object, for a certain period of time. Think of it as a measure of the shock experienced by an object when another object collides with it.
The formula for Impulse is: Impulse = FΔt where F is force in newtons N Δt is change in time in seconds Impulse and momentum are in fact the same thing. We can show this by dimensional analysis, that is, by working out what the units of impulse are, and comparing the units to the units of momentum.
F = ma
∴ a = F
m
a = Δs
t2
∴ F = Δs × m
t2
Impulse = Δt × m × Δt
t2
Impulse = Δs × m
t
p = mv = vm
p = Δs × m
t
∴ p = Impulse
Activity 2
A cricket ball of mass 175 g is thrown horizontally towards a player at 12 m·s−1. It is hit back in the opposite direction with a velocity of 30 m·s−1.
The ball is in contact with the bat for a period of 0,05 s. Calculate:
Solutions
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Steps for solving problems on conservation of linear momentum
Step 1. Choose a direction as positive.
Step 2. Sketch the situation – draw a block to represent each object.
Step 3. Write down the equation for the Conservation of Momentum: Ʃp i = Ʃpf
Step 4. Expand this equation according to the type of collision.
Step 5. Substitute the known values into the equation. Remember to check the direction of the objects’ velocities and to use the correct signs for the directions.
Step 6. Calculate the answer.
Step 7. Write the answer, include units and indicate the direction.
Very Important
Remember:
1N·s = 1 kg·m·s–1 1 newton second
= 1 kilogram metre per second
The principle of conservation of linear momentum states that: The total linear momentum in a closed system remains constant (is conserved)
We can solve problems about the conservation of linear momentum according to the nature of the collision or separation (explosion) of the objects involved. We usually solve problems in which two objects are involved.
This looks scary, but it’s not really! It’s saying that the sum of the momenta remains the same, that is, before collision and after collision, the total momentum before and after is the same. So, Σpi is the sum of all the initial momenta.
Σpf is the sum of all final momenta. To calculate the initial momentum sum, just add up the momenta of all the objects.
Problem Type 1: Two objects collide and continue to move as separate objects after the collision
Activity 3
In a railway shunting yard, a locomotive (train engine) of mass 4 000 kg, travels due east at a velocity of 1,5 m·s−1. The train driver tries to link it to a stationary wagon of mass 3 000 kg by letting them collide. Instead, the wagon moves due east with a velocity of 2,8 m·s−1.
Calculate the magnitude and direction of the velocity of the locomotive immediately after the collision. (11)
Solution Let the locomotive be object 1 and the wagon be object 2. Let motion to the east be positive Then: m1 = 4 000 kg v1i = +1,5 m·s−1 v1f = ? and m2 = 3 000 kg v2i = 0 m·s−1 v2f = + 2,8 m·s−1 Σpi = Σpf m1v1i + m2v2i = m1vf + m2v2f (4000)(1,5) + (3000)(0) = (4000)v1f + (3000)(2,8) 4000 v1f = 6000 – 8400 v1f = 0,6 m·s−1 ∴ 0,6 m·s–1 to the west [11] |
Remember: If an object is stationary, its velocity is 0 m·s-1; "stationary" means "not moving".
Problem Type 2: Two objects collide and unite
Activity 4
A boy of mass 40 kg runs at 5 m·s–1 east and jumps onto a skateboard of mass 2 kg moving at 3 m·s–1 east.
Calculate the speed at which the boy and skateboard move together. (7)
Solution Let the boy be object 1 and the skateboard be object 2. Let motion to the east be positive. Then: m1 = 40 kg and m2 = 2 kg v1i = 5 m·s–1 v2i = 3 m·s–1 v(1 + 2)f = ? Σpi = Σpf (40)(5) + (2)(3) = (40 + 2)vf 42vf = 206 vf = 4,9 m·s–1 3 ∴ the boy and skateboard move together at 4,9 m·s–1 [7] |
Problem Type 3: Two moving objects that are initially joined, then separate
Activity 5
Hendrik is an amateur rocket builder. He launches a two-stage rocket as shown in the diagram. Section A (stage 1) contains the rocket engine and fuel. Section B (stage 2) has a mass of 2 kg.
Remember: The question asks for the speed of the skateboard. Speed is a scalar, so you don’t need the direction of the motion in the answer.
Solutions
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Problem Type 4: Two stationary objects that are initially joined, and then separated (e.g. during an explosion)
When two objects are forced apart by an explosion or as a result of a compressed spiral spring released between them, they move in opposite directions after the explosion e.g. when a gun fires a bullet, the bullet moves forwards and the gun moves backwards.
Activity 6
A gun of mass 1 kg is attached to a trolley of mass 4 kg and is loaded with a bullet of mass 2 g. The system is at rest on a frictionless horizontal surface. The gun is fired by remote control and the bullet has a muzzle velocity of 350 m·s−1.
Calculate the velocity of the trolley and gun after the bullet has been fired. (8)
Solution Let the direction of the bullet’s motion be positive. Let the trolley and gun be object 1: m1 = 1 + 4 = 5 kg v1f = ? Let the bullet be object 2: m2 = 2g = 0,002 kg v1f = 350 m·s−1 Before the explosion: v(1+2)i = 0 m·s−1 Σpi = Σpf (m1 + m2)vi = m1v1f + m2v2f 0 = m1v1f + b2v2f m1v1f = – m2v2f (5)v1f = –(0,002)(350) v1f = –(0,002)(350) = –0,14 m·s–1 5 Therefore the gun and trolley move at 0,14 m·s−1 in the direction opposite to that of the bullet, after the explosion. [8] |
Problem Type 5: An object falls vertically onto another object that is moving horizontally below it
Activity 7
A trolley of mass 3 kg moves at 4 m·s−1, west along a frictionless horizontal path. A brick of mass 1 kg drops vertically onto it. The brick lands on the trolley at a vertical velocity of 0,5 m·s−1. Calculate the velocity of the brick and trolley system after the collision. [13]
Solution The brick strikes the trolley vertically at 0,5 m·s−1. So the brick’s horizontal velocity is zero (0 m·s–1). Momentum is conserved in a straight line. So the brick’s vertical velocity is ignored when applying the Law of Conservation of Linear Momentum. (3) Let motion west be positive Let the trolley be object 1: m1 = 3 kg v1i = +4 m·s–1 Let the brick be object 2: m2 = 1 kg v2i = 0 m·s−1 After the collision: v1 + v2 = ? Σpi = Σpf m1v1i + m2v2i = (m1 + m2)vf (3)(4) + (1)(0) = (3 + 1)vf Zero, because the brick is not moving horizontally 12 = (4)vf vf = 3 m·s–1 ∴ brick and trolley system have a velocity of m·s−1 west (horizontally) (10) [13] |
2.7.1 Revision
Linear momentum is always conserved in a closed system. Kinetic energy is, however, always conserved, and is often transformed into other forms of energy, like heat and sound, or potential energy.
2.7.2 Differentiating between elastic and inelastic collisions
Elastic Collisions:
Inelastic Collisions:
Remember that for objects moving much below the speed of light (e.g. bullets, trains, people, bricks),
E = ½ mv2 thus, if p = mv, then E =½ pv
Steps for solving problems on elastic and inelastic collisions
Step 1. Calculate the sum of the kinetic energies of all the objects before the collision
ƩEki =½ m1v1i 2 + ½ m2v2i
Step 2. Calculate the sum of the kinetic energies of all the objects after the collision
Ʃ Ekf = ½ m1v1f 2 + ½ m2v2f
Step 3. Compare the total kinetic energy of the system before the collision to the total kinetic energy of the system after the collision.
Step 4. If ƩEki= Ekf ∴ ƩEk before the colliison = ƩEk after the collision therefore the collision was elastic
If Eki≠ ƩEkf ∴ ƩEk before the collision ≠ ƩEk after the collision therefore the collision was inelastic
Collisions are classified as either elastic collisions or as inelastic collisions.
Activity 8
Collisions between vehicles take place on the roads in our country daily. In one of these collisions, a car of mass 1 600 kg, travelling at a speed of 30 m·s–1 to the left, collides head-on with a minibus of mass 3 000 kg, travelling at 20 m·s–1 to the right. The two vehicles move together as a unit in a straight line after the collision.
1. Calculate the velocity of the two vehicles after the collision. (8)
2. Do the necessary calculations to show that the collision was inelastic. (13)
3. New cars have a crumple zone to help minimise injuries during accidents. Air bags and padded interiors can also help to reduce the chance of death or serious injury. Use principles in Physics to explain how crumple zones and air bags can reduce the chance of death or injury. (9)
[30]
Solutions
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Activity 9
A bullet of mass 10 g, moving at a velocity of 300 m·s–1, strikes a wooden block of mass 1,99 kg resting on a flat horizontal surface as shown in the diagram below. The bullet becomes embedded in the block. Ignore the effects of air friction.
Solutions
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