DESIGN PAPER 2 (PRACTICAL)
24 JULY–20 OCTOBER 2017
NATIONAL SENIOR CERTIFICATE
GRADE 12
INSTRUCTIONS AND INFORMATION
BRIEF/THEME 1: COMMEMORATIVE DESIGN
COMMEMORATIVE DESIGN
In South Africa, many people, cultures, historical events and occasions have been commemorated through the use of various design forms, for example:
The production of memorabilia, creation of public art/sculptures, the building of museums, designing of cartoons, graffiti, typeface and the making of films all contribute to the commemoration of our legacy. Commemorative design plays a pivotal role in shaping our collective identity and heritage.
Commemorative designs are preserved in numerous museums in an effort to protect and guard our unique national cultural history, our political successes and defeats, and our rich crafts, art and languages. All of these commemorative designs unify our nation.
At the University of Cape Town students highlighted the need to identify with post-apartheid heroes and heroines. They believed that the Cecil John Rhodes statue needed to be removed to make way for new role models. The realisation of a new South African cultural identity remains a challenge in creating a shared new identity. This new cultural identity has now resulted in more commemorative designs that celebrate heroes and heroines who were not previously celebrated. These commemorative designs are now used as marketing tools to attract tourists to South Africa.
Create an original design solution to commemorate an actual historical event or heroes and heroines that have been (or have not been) commemorated already, for example sporting icons, Marikana, Heritage Day, cultural events.
Create the design in ONE of the following design categories that interprets the theme in an original and creative manner:
Do NOT copy the examples provided.
VISUAL COMMUNICATION/INFORMATION DESIGN AND DIGITAL DESIGN
SURFACE DESIGN AND TWO-DIMENSIONAL CRAFT DESIGN
PRODUCT DESIGN AND THREE-DIMENSIONAL CRAFT DESIGN
ENVIRONMENTAL DESIGN
BRIEF/THEME: 2: OPTICAL MOTION
For many centuries designers and artists have been intrigued by the nature of perception or seeing and the behaviour of the eye. Since the Renaissance Period, artists, sculptors and architects have used advanced perspective techniques to create the illusion of three dimensions on a two-dimensional surface.
The 1950s saw the introduction of optical illusion in art when a number of artists developed illusionary methods that confused perception. They focused on the investigation into the science of optics, which was supported by an increase in technology and psychology. Optical Art and Kinetic Art have a great impact on design.
Optical design is mostly mathematical, leans towards Abstract Art and is considered a branch of Pop Art. The use of repetitive geometric forms in black and white or in contrasting colours creates vibrating effects.
Optical design excites the eye and brings a static image to life, pushing the boundaries of our perception. In order to create artistic motion different methods were used to trick and confuse the public eye, playing with our perceptions.
Motion can also be created in design with the use of elements, such as diagonal and curvilinear lines, repetition of colour and form, jagged shapes and lines, as well as with fragmented, deconstructed images, shapes and forms.
Victor Vasareli also created designs that experimented with illusions and motion, BUT he included shapes that were bright monochromatic and polychromatic in colour.
Riley and Vasareli used tessellations (mathematical structured patterns that use grids to create optical illusions and motion) to create complex, mathematically structured compositions. Their starting point was a grid similar to the tessellations developed by MC Escher, as seen in the structures below. To be able to create complicated optical illusions, it is important for you to use tessellation grid formations as the starting point.
Today, in a Postmodern context, designers, such as Karl Lagerfeld, Louis Vuitton, Giorgio Armani and Issey Miyake, are elevating Riley's graphic stripe to become the focal point of their designs.
Karl Lagerfeld elevates Riley's monochromatic stripes with bold black and white lines with a slight curve at the bottom. His other designs use a checkerboard design related to tessellations.
Louis Vuitton uses repetitive overlapping lines to create a vibrant neon light logo. One of Vuitton's retail stores is creatively clad with a checkerboard vertical garden design reminiscent of previous tessellation designs.
In Giorgio Armani's shoe and handbag display window we see bold use of lines that create dynamic motion and depth. The designs clearly use Escher's grids and tessellations.
Issey Miyake's optic designs are so convincing that the clothes express the dizzy dynamism of a kinetic sculpture. The fragmented square and triangular patterns on the handbags create a flickering motion.
Create an original design solution based on the theme of 'Optical Motion' that will be exhibited at the Design Indaba Expo 2018.
Use ONE of the following design categories to create your design solution:
Do NOT copy the examples provided.
VISUAL COMMUNICATION/INFORMATION DESIGN AND/OR DIGITAL DESIGN
SURFACE DESIGN AND TWO-DIMENSIONAL CRAFT DESIGN
PRODUCT DESIGN AND THREE-DIMENSIONAL CRAFT DESIGN
ENVIRONMENTAL DESIGN
REQUIREMENTS
SECTION A
TOPIC 1: THE DESIGN PROCESS [50]
NOTE:
CRITERIA FOR THE DESIGN PROCESS (TOPIC 1)
You should present the following (refer to the NSC Design Examination Guidelines):
[50]
SECTION B
TOPIC 2: THE FINAL PRODUCT [50]
Although it is recommended that a two-dimensional design should NOT be larger than A2 in size, candidates' work is not restricted regarding size.
The size of a three-dimensional design will depend on the function of the object being made. Take into account that the final product might have to be transported to a central marking venue, and you should therefore be mindful of possible problems during transportation.
NOTE:
CRITERIA FOR THE DESIGN PRODUCT (TOPIC 2)
You should use the following criteria (refer to the NSC Design Examination Guidelines):
TOTAL: TOPIC 1 (50) + TOPIC 2 (50)
[50]
INSTRUCTIONS TO THE TEACHER
PRACTICAL EXAMINATION TOPIC 1 (50 MARKS) AND TOPIC 2 (50 MARKS) – TASK 7
ASSESSMENT GUIDELINES
OUTCOMES | REQUIREMENTS | WEIGHTING % | MARKS | |
SOURCEBOOK /WORKBOOK | TOPIC 1 The candidate is able to understand the design process from conceptualisation to realisation. | Expression of intention and rationale | 10 | 50 |
Evidence of research, experimentation and reflection | 10 | |||
Evidence of detailed planning and presentation related to the final concept | 30 | |||
THE FINAL PRODUCT | TOPIC 2 The candidate is able to produce and present a body of work in the chosen discipline(s) which shows an understanding of design skills and production processes. | Creativity/Originality/Interpretation in terms of the concept and solutions that are relevant to the brief | 10 | 50 |
Evidence of design involvement: the appropriate use of design elements and principles | 10 | |||
Technique/Craftsmanship/Method | 10 | |||
The design solution with evidence of at least 12 hours' but no more than 24 hours' work under controlled circumstances | 10 | |||
Professional presentation and functionality of the design solution | 10 | |||
TOTAL | 100 |
NOTE: Teachers and markers must refer to the NSC Design Examination Guidelines and the PAT Guidelines for detailed assessment criteria.